Game Marketing Content Calendar
Built for the exact complaint devs voiced: marketing is harder than building.
A two-table system separating the handful of milestones that actually move the needle (first gameplay clip, Steam page live, press kit sent) from the day-to-day posts that support them, so marketing becomes a schedule instead of an ongoing anxiety.
Runs where you work
Built for a private workflow: local-first execution, no forced cloud dependency, and a clear path to use it on a laptop or phone without an API key.
Included value
Each product is designed to feel personal, useful, and complete without turning your work into an external dependency.
Free tools that go with this
These run in your browser, need no account, and keep what they remember on your own device.
Preview
Open full preview βGame Marketing Content Calendar
What's included
- MarketingBeats.csv
- PostQueue.csv
- README.md with field reference
Built with
Includes CSV files you can open in any spreadsheet, plus the written guide
License & pricing
Try it before you buy. The preview above is the real product, not a mockup.
Personal License
$11
For your own work or your own business. No client work, and no resale or redistribution of the files.
Commercial License
$31
Use across client work or resell the output. No reselling the source files/template itself.
Refund terms are set per product, and checkout through Whop or Gumroad has its own buyer protection. Questions before you buy? Ask in the chat or on the feedback page; we'll help where we can.
Code / Templates β publishing standard
- Required deliverables: Drop-in code/system, README, Run proof
- README required
- Proof-it-runs evidence required
- Personal vs. commercial license tiers offered
Automations, Notion/Airtable/sheet systems, boilerplates, extensions. Personal vs commercial license tiers.
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