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Game Marketing Content Calendar

Built for the exact complaint devs voiced: marketing is harder than building.

A two-table system separating the handful of milestones that actually move the needle (first gameplay clip, Steam page live, press kit sent) from the day-to-day posts that support them, so marketing becomes a schedule instead of an ongoing anxiety.

Preview unavailable.

What's included

  • MarketingBeats.csv
  • PostQueue.csv
  • README.md with field reference

License & pricing

Personal License

$25

For your own use on a single project. No resale or redistribution.

Commercial License

$69

Use across client work or resell the output. No reselling the source files/template itself.

Code / Templates โ€” publishing standard

  • Required deliverables: Drop-in code/system, README, Run proof
  • README required
  • Proof-it-runs evidence required
  • Personal vs. commercial license tiers offered

Automations, Notion/Airtable/sheet systems, boilerplates, extensions. Personal vs commercial license tiers.

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